splash-o-matic 2600
what is this?
This is a graphical editor for large images that can output code ready to run on an Atari 2600.
It can generate sample code for 48px sprite-based or various PlayField images. You can even import a PNG or JPG and it will do its best to show you a monochrome version you can then re-color as needed.
(Some knowledge of batari Basic may be helpful. We recommend Atari Dev Studio for VS Code.)
Note that the generated code samples are not going to well-tuned for ROM usage etc, epecially in terms of colors.
thanks
- Karl Garrison for 48px kernels
source
Fork me at github. You can also download the zip for your own personal offline use!request
If you find this tool useful, drop me a line at kirkjerk@gmail.com or a shoutout to @kisrael at Atari Age Forums, or ping Kirk Israel on Facebook.todo
- description/notes of each kernel...
- save/restore to local storage??
- more fonts
- undo
- local storage for drafts (or explicit save/new?)
- new kernel modes: Assembly PFs, others?
- add background (not just PF) colors to DPC+ mode
- share text tool, dynamic fonts
- import from source code
- pass globals into kernel functions
- gradient tool
- bug: clicks outside box w/ color tool
- should kernels allow color changes indpendent of scanlines per pixel?
tool
font:
mode/output kernel
height: /
import image file
(Web formats (JPG, PNG, etc) supported.All files handled locally in browser.)